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Chip's Challenge

Started by èné, 02-02-2026, 04:17:05

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èné

The st version is faulty, some levels cannot be finished. i tested all 144 levels (actually 148 with the 'extra' levels) nd 5-6 are corrupted. Whenever it happened (bug or unplayable because of a faulty code) i had no other choice but restarting the game, and access the next lewel through the cheat-codes. This game has far too many levels anyway (though it really is enjoyable, but too much is just too much). Note that i didn't play with your version this time but i did run it to make sure and it's the same (ie missing elements or not responding the way thery are supposed to). There is one level though where your version makes a real difference: with mine, level 148th is unplayable while all plays fine with yours - But that's pretty all (i don't care about 148th cause it is just an 'extra'  :D ).

On a side note, the st & amiga versions have about 15 levels which are differents compared to the others versions (go figure) but these actually are just 'reversed levels' (with the starting point located somewhere else however the levels remain exactly the same) while the others versions (even the 8 bits ones for that matter) were granted with 15 originals levels (new  puzzle, levels design..). No idea why but that's plain fact. Last, the amiga version has exactly the same issue than the st one (no wonder since the levels are identicals).
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Petari

I dealt with this game in 2015 and admit that don't remember it. Just looked my YT video of it.
Are those level codes available somewhere ? Is there some hacked one release with selectable start level or like ?
 Btw. not only game in which are some not passable levels. I corrected couple, but that's enormous work.
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èné

Hey Peter,

You can find the codes over at gamefaq: https://gamefaqs.gamespot.com/pc/565288-chips-challenge/cheats (scroll down a bit)

You may enter the codes at the start of the game (ather the short intro).

Quote from: Petari on 09-02-2026, 15:37:18Btw. not only game in which are some not passable levels. I corrected couple, but that's enormous work.
I understand  :-\ I mainly reported here to point out that this was yet anoter ST faulty port, ie the game cannot be completed without the cheatcodes. Didn't expect any sort of patch actually (well maybe a bit).

The 'bugggy' levels:
* 59 (code: BLDM), no exit available it seems, but as this level (a maze) differs from the other versions, cannot be 100% affirmative.
* 93 (REKF), this level cannot be finished since it's impossible to push a block on the gravel (gravel = floor with little stones). In the other versions, it works flawlessly.
* 99 (XUVU), one needs to grab some keys here. The problem with the ST version is that's impossible because as soon as you take a key, you are immediately killed by the bugs that are right behind (the keys). In the others versions, you just need to be quick (to avoid the bugs), but it's still doable. Not in the ST version.
* 112 (NJLA), some sort of barrier - which soudn't be there, prevents to reach the exit.
* 124 (TASX), The mechanism with the fireball which is supposed to make you able to pass through the plant doesn't work in the ST version (the plant still retains you, which isn't normal).
* 126 (QRLD), same problem as level 93, cannot be completed because you are not able to push the blocks on the gravel.

There are a few other levels that are buggy. I'd say thare are about 10 levels that don't work in the ST version.

Once again I don't request any patch. I know it's too much work + it's the ST (and Amiga) version itself which has a problem. I don't see what you could do here (other than specify that it is bugged on the page description).
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