More stupid threads by stupid people at AF

Started by Petari, 29-12-2018, 08:16:33

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Petari

http://atari-forum.com/viewtopic.php?f=3&t=34998

"List of non proper games dumped"   ;D  OK, he is not English, but this sentence is sooooooooo stupid .
Non proper games ?   Dumped ? Total ridiculousness .
What he wants to say is that there are games without good images on Internet. And actually he stole my list - without Son-Shu Shi. I'm who started thread about it at AF - with proper title, name.
And Ijor's comment helps not much - "all known original copies are flawed".  Misleading - proper formulation would be: UK release is flawed. And that's only what has STX image online.  And who discovered it ?  Myself.  And I made good version, using some cracks, and I played it. So is tested. So fuck you all morons. You banned me just to can steal results of my research, effort. This is where Atari forums are now, end of year 2018.
http://atari.8bitchip.info/SCRSH/tetraq.html


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Petari

Well, things are so low, that stupid is not enough bad word for what goes on. Especially with marcer and his threat at atariage (deleted on my request) .
And ijor is happy - because he is only one with some knowledge among all others at AF ...
How far we are from Idiocracy ?
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Petari

#2
Well, I'm far from it, indeed  ;D

Finally, I was able to combine complete floppy image of Tetra Quest. Based on 2 images from different sources - one is STX image at atarimania, other is SCP image

https://mega.nz/#!s2p2gSII!9efB9yyBkqjq9ECNKzRLHsx0EkUaBl6CTPi4o-Yl85Y

Both have errors, but luckily not on same areas. So, it was actually 10 minutes task to put together image combined from good parts of 2 . I already deprotected it years ago, and it works.

Tested only in Steem 3.2 with TOS 1.04 and Hatari 2.1 with TOS 2.06 . Half Meg RAM is enough.  Don't see that level code entering works, and lazy to look manual  :)

http://atari.8bitchip.info/ASTGA/T/tetraq.php

What is missing from image what is at atarimania are high score entering screens (bitmaps for 2 of them) - it's just edition done with mastering error, untested properly for sure.
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Petari

#3
And I will not start new thread here, since there is still same marcer involved . Man with Wrath ! I need bodyguard now . No problem, with all money I earned selling stolen code, I can afford best one !  ;D

https://atarilegend.com/news/news.php
December 25, 2018 by Brume - for case it goes lower when something new is added.
"The Replicants present Safari Guns, a French game that was never properly cracked. Orion did a fantastic job and he also multi-trained the game. You now have unlimited lives, but also max points per pictures, level selection, etc.
Also please note the game is now working on Atari Falcon, too! Yes, it has been tested on the bird machine and it works like a charm!"
Yeah, that's what we need - big noise, lies, exclamation marks . We are the best, fuck the rest ! That summarizes best their life attitude.

Well, I made little test, combined with self promotion  ;)
Posted this text in atarilegend NEWS - I guess it needs approval, since did not appear immed. Will see will appear ever ? :
"I have some news
That would be over 1200 games adapted for hard disk run (and that includes removing copy protection, patching code, running then in special TOS 1.04 modded for run from RAM and many other things - like Falcon and TT support).
It was thousands and thousands of hours of work. Many of it is well tested, and there is column for showing it.
http://atari.8bitchip.info/fromhd.php

Section with floppy versions:
http://atari.8bitchip.info/ASTGA/astgam.php

Happy New Year Atari fellows :-)
"
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Petari

And more interesting stuff from atarilegend site:
In their Games related links section there is this:
"
Home of D-BUG
Added on Oct 3, 2003 by

The only active hackers group for the ST. D-BUG (the follow up to the mighty Automation) is so cool!
"
Interesting is that link self is OK. 'Only active ...' - actually it is well known that they are not active with ST for more than some 8 years. Even Klapauzius was longer active - considering hard disk 'patching' . So much about values of what writes there. Pathetic.

Well, everywhere I look in last time, I can see only deep shallowness - huh ! How cool this sounds  ;D
Poor Atari ST and followers deserves better. Those running forums and sites like AL are braindead.
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Anemos

Really,how many hours needed for one game to adapted?
thinking is differend of any game, well the minimum and the maximum?
My system: Atari STE 4MB, OS: SuperTOS 2.06, HD: US/disk 4gb SDcard ,ppera v0.98 HD drivers, USB mouse adapter by me, PSX controller joy adapter by me,  full list of adaption,s games by Petari.
Second Atari machine: 1040 STF
Other: 2X Lilliput Atari 130 XE
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Petari

Quote from: Anemos on 09-01-2019, 00:02:20
Really,how many hours needed for one game to adapted?
thinking is differend of any game, well the minimum and the maximum?
Good question. I guess, it is in average about 4-5 hours. Min would be 1, max was about 80 .

But I need to give details, since it consists from many things, and it's not only to 'adapt', but starts with finding good source, and ends with putting it online, and actually never ends, since can get diverse e-mails about problems. Later will be more and more, I guess - because Ataris are very old now.

1. Getting good source - that's usually easy - get STX at Atarimania. But sometimes there is no good source at all available.
  Hard case was Tetra Quest - I needed to combine it from different sources. So, only it can take several hours.

2. Analyzing disk images in purpose to chose which way to use in hard disk adapting - with Steem Debugger
That may be trivial - regular files on disk. Or very hard - some really crazy floppy code, and yes, some are really not normal. Understanding how it works, so can replace with hard disk access. May take hours.

3. Deactivating copy protection. Much easier with Steem Debugger that on real Atari. But may be still very hard. The real problem are delayed protections, which activate in later stages. So, testing is needed.  May need weeks, months in bad situation - of course I don't mean constantly dealing with it, just total time what can pass.

4. Doing concrete code, loader for particular game - that's now basically taking some similar type game (not in gameplay, but considering disk access type) code (S file, as asm source) and changing some parameters, like image size, name. Changing concrete disk access code, adding code for exiting to Desktop, statesaves (mostly keypress detection part), trainers, cheats, start level selection.  May take many hours.

5. Correction possible bugs, incompatible code of games.  Again, lot of testing and many hours may be needed.

6. Publishing it - but that's in my case multiple steps: making screenshots
Making WEB page with them + some text, DL link(s), etc.
Making video of game start, short play. Converting it for YT, upload to YT with necessary txt.
Uploading ZIP file and html page to host, updating MySQL database.
That's again more hours.

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Anemos

Interesting, I thought it would be like this.
I also believe that you like to do this as a hobby because you love it .. ..
something else, you were older, in a atari group, crew ,crackers, or something at 90's periode? or you looked at it later?
My system: Atari STE 4MB, OS: SuperTOS 2.06, HD: US/disk 4gb SDcard ,ppera v0.98 HD drivers, USB mouse adapter by me, PSX controller joy adapter by me,  full list of adaption,s games by Petari.
Second Atari machine: 1040 STF
Other: 2X Lilliput Atari 130 XE
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