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#51
Software / Re: Atariausgabe releases 1-...
Last post by Petari - 11-12-2024, 08:55:35
HAGE adaptations do not support 68030 CPU . Plus, in this case individual games should be corrected for it, and there is 7 of them. And even if they work, big part of them would run too fast. I needed to add special TT slowdown code in many games.
#52
Software / Re: Atariausgabe releases 1-...
Last post by Ronald J. Hall - 10-12-2024, 18:24:22
Quote from: Petari on 09-12-2024, 19:32:20TOS 3.06 on Stacy ? 3.06 is for TT. Isn't it 2.06 ?
Problem is probably in high RAM usage - like HDDriver set for very large buffers, some resident SW active.
And it works with TOS 2.06 well - 2 MB RAM min.


Well, it's because I've got a Pak 030 accelerator board in my STacy. So it's TOS v3.06, 40mhz 68030, 40mhz 68882 FPU, and I've got a STorm-ST board so I've got a total of 12 megs of RAM.

Surprisingly, most of your adapted games work with this setup. Well done.  :)

When they don't, the Pak 030 has a "compatibility" mode that allows it to downshift to a regular 68000 at 8mhz, and TOS v1.04.

Anytime I've had problems (which are few and far between), I just switch to the compatibility mode and it usually works.

I've still not tried that yet with this release, I'll try to get to that later today and report back.

Thanks much!  :)
#53
Software / Re: Atariausgabe releases 1-...
Last post by Petari - 09-12-2024, 19:32:20
TOS 3.06 on Stacy ? 3.06 is for TT. Isn't it 2.06 ?
Problem is probably in high RAM usage - like HDDriver set for very large buffers, some resident SW active.
And it works with TOS 2.06 well - 2 MB RAM min.
#54
Software / Re: Atariausgabe releases 1-...
Last post by Ronald J. Hall - 09-12-2024, 18:45:08
Hmm, I downloaded this and tried it on my STacy. I ran both executable files and it always
rebooted the machine.

This is with TOS v3.06, Ultrasatan, with no ACC's or AUTO folder programs, hi-resolution.

I'll try it again today with TOS v1.04 and see what happens.

Thanks.
#55
Software / Re: Terminator 2 freezes on Oc...
Last post by Petari - 09-12-2024, 09:41:33
It may be because of aging of machine. Replacing electrolyte capacitors in PSU is strongly recommended, if that was not done in last years.
Is this now on same config as it was when worked well ?  You may try with installing/unpacking it from ZIP to some other partition or rename existing one and unpack it again.
If above helped not please write details: what hard disk/Flash card adapter, what driver SW . Are there some resident programs installed which activate after reset ?
#56
Software / Atariausgabe releases 1-9
Last post by Petari - 07-12-2024, 18:35:06
Found it at atarimania. Of course, games, mostly in German lang. And lot of it is for monochrome video mode (was popular in Germany). It uses not so well solved depacker, so I made it to start different way (no need for extra reset) . Also made unpacked floppy images - they are for HD floppies - capacity needed is in range 1 - 1.4 MB . And then it works well with half MB RAM in ST(R) . I guess that will work fine with Gotek - I'm sure that more people has it now than HD floppy drive with Atari ST(E) .
 I needed to do file name corrections by 2 games. And there are 2 with missing file(s) - will see in list.


  Atariausgabe  1-9   game list

     1.  Strategie   Monochrome
   Airline    5 M
  Europa   5 M
  Fussball   1 M
  Hotel 2    5 M
  Imperator    5 M
  ImperiumOEL   5 M
 Tresor   1 M

   7 working games    5 with half MB RAM

   2.   Action SW  Color
  Azarian   5 J
  Alien Blockade  5 J
  Clowns   5 M
  Durchbruch   5 M
  Felder    - missing exec !
  Hacman   5 J
  Master Hit  (Speed Master)   5 J
  No Name  1 J
  PD Super  5 J
  Star Battle PD   5 J
  Trido   5 J

   10 w games   9 with half MB RAM

   3.  Strategie  Monochrome
  12JHT  5 M
  Anno1700  5 M
  Drachen  5 M
  Galactica  5 M
  Metropol  5 M
  Napoleon  1 M
  Universum  5 K
  Wagnis  5 M
  Barbaren  5 M
  Isola   5 M
  Logiker  5 M

    11 w games  10 with half MB RAM

  4.  Adventure   Color

  Arcturus   1 M
  Moor   5 J

  2 w games  1 with half MB RAM


  5.   Simulation - board games mostly  Monochrome

  4Gewinnt   5 M
  Aerger   5  M
  Disc    5 K
  Explode  5 M
  Glückrad  5 M
  Gobang   5  M
  Hangman  5  M
  Kreuz As   5  M
  Memory    5 M
  Monopoly  1 M
  Pool     5  MK
  Roulette  5 M
  Shanghei   5 M
  Shogun   5 M
  Stagger   5 M
  Up&Down   5 M
  Yatzy (Yachtsee)  Eng. Dan.  5 M
   Zarge   5 M
 
  18 w. games   17 with half MB RAM


  6.   Economy SW    Color
 
  Avalun 2    5 M
  Big Deal 1    5 M
  Dallas   5 M
  Match (Spaceball)  5 M
  Tauris   1 M
  Trainer  M 5 Med.res.
  Tri Yatz PF (Yachtsee)   M 5 Med.res.

  7 w. games  6 with half MB RAM


  7.   Action SW Esclusiv  Monochrome

  Baller   5 M
  Bank Robbery  1 M
  Bounce  5 J
  Bumerang  5 M
  Diamond   5 JM
  Fire Set  (Feuerwehr)   5 J
  Invaders  5 KM
  Killer   -  works not, file(s) missing
  Macpan  5 JM
  Megaroids  5 K
  Monkey (Business)   5 JK
  Mr Hüpf   5 MK  (fixed)
  Push  5 M
  Tetris  5 K

  13 w. games  12 with half MB RAM


   8.  Strategie   Color

  Adel  5 M  Med.res.
  Greece   5 M
  Hotch Potch  5 M
  Imperium   5 M
  Mile Stone  5 M
  Queboid  5 J
  Top 20   5 K
  Celest  Engl.  5 M  Med.res.

 8 w. games  8 with half MB RAM


  9  Adventure SW Exclusiv   Color

   Larn   5 K
  Lost Civilisation  5 K
  Mörder  5 M  Monochrome  (fixed)
  Lords of Fate (the)    5 K  Med. high res
  Vault 1  5 K
  Vault 2  5 K\
  Vault 3  5 K
  Zaubertrank    5 K   Med. high res

 8 w. games  8 with half MB RAM

 
  Sum:   84 working games
    76 works with half MB RAM . 8 needs min 1 MB RAM
  Stays for versions not packed. Packed releases need mostly min 1 MB for all.
  When running from floppy. Hard disk run needs 1 or 2 MB RAM min .

 This will go in my new hard disk compil.  Will add corrected floppy versions to my Atari ST Game Archive.
And idea is to make new selections - best color games on 1-2 floppies. And same with monochrome ones.
 Suggestions are welcome .
You can try games with emulators, of course .
Here is HD v. of part 1 :  Atariausgabe 1 for HD 2MB Ram min


#57
Hardware / Re: Question instead sharing w...
Last post by Ronald J. Hall - 06-12-2024, 18:44:53
I personally have never used a Gotek device of any kind.

I always preferred mass storage like the Ultrasatans.

I understand though, that lots of people use the Gotek.

#58
Hardware / Question instead sharing wisdo...
Last post by Petari - 06-12-2024, 15:23:39
I dealt in last days with Atariausgabe editions 1-9. They used some really not well made depacking system, to be able to put as much possible (well, with that packer, which efficiency is unknown, as packer self is pretty unknown, so relative) . What is my point here ? It is RAM requirement of games. I did examinations for parts 1-3, and some 85% of games can work with 512 KB RAM (or 1 MB RAM in case of hard disk adapt). The thing is that depacking system uses 65 KB of RAM, and that makes big part of games not working with 512 KB RAM (or 1 MB in case of hard disk adapt) . My idea is to make it usable for people with not so much RAM in their ST machines. But it needs more floppy disk space (of course, they wanted to put as much possible games on DS floppy (max capacity about 820 KB) . Without packing, those releases take space in range 1000-1400 KB. What is fine with HD DS floppies (of course, there were no HD SS floppies).
  So, my question is: do now popular HW floppy emulators like Gotek support HD floppy mode ?
Yes, I know that it needs to be supported on Atari ST side . I dealt with it back in 1990 . The thing is that DMA chip is capable for much more than HD floppy transfer speeds.
 I want to publish floppy images of this Atariausgabe editions, in unpacked form - what needs floppy capacities over 1 MB, so HD . And now lot of people using Gotek instead floppy drives.
 Other way is to use my hard disk driver Virtual Floppy feature - max capacity supported is 2 MB . Or using my iTOS releases. More details on my Site . We can be more compatible than those forcing after Atari ST era solutions. We want to run old Atari ST(E) SW with modern storage.
 
#59
News / Re: How to be useless
Last post by Ronald J. Hall - 03-12-2024, 18:36:16
Quote from: Petari on 03-12-2024, 17:35:11And atariage still 'delivers' : Connecting 4 drives at once
 Huh - I was writing already 10 years ago that avoid connecting 2 or more hard disks on 1 port of Atari ST(E) machines - because they are old, and extra load may cause unreliable work, or even some failure by components (in adapters too).  And now, when it is old some 35 years 4 drives ...  Why doing it at all ? Only clever thing with so old drives is to save/copy valuable data from them to some newer storage (someone said SD card ?), and then put them aside, in museum.


I'm not sure why Rcamp is trying to use 4 Megafiles either. Look at all the space and electricity that will take up. He would be far better off going with one of the many newer mass storage solutions available these days.

I did have a Megafile 60 and a Megafile 30 together one time but that was waaaay back in the early 90's. Even then, one of them kept overheating and would have to be shut down occasionally to let it cool off.   :)
#60
News / Re: How to be useless
Last post by Petari - 03-12-2024, 17:39:30
And atari-forum is ...  Why, oh why !
Greenious the 'HW guru' has no clue, ah, this is not HW, sorry  ;D