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#21
Software / Re: The Final Battle?
Last post by Petari - 06-12-2025, 11:47:00
 Game has buggy and overcomplicated code. Screen operations have some overshot - write in higher RAM locations too than screen memory. That is reason for crash with 4 MB RAM when running from floppy.
 With hard disk adapt is more complicated as it damages read ahead cache, saved TOS state ...
Made corrected version with few fixes. Now works well from floppy with 4 MB RAM.
 By hard disk run is OK too, as see, only that needs min 4 MB RAM with TOS 2.06.
There are some dots remaining when move cursor at map - actually not that bad - can see where walked.
Complete fix would need loooot of time, rewriting code. Not sure is it worth.

Hard disk  test v. 2
Fixed floppy v.
#22
Software / Re: The Final Battle?
Last post by Ronald J. Hall - 05-12-2025, 21:28:30
Okay, I've not had much luck with this so far. :(

I booted with my 4 meg, TOS v2.06 Mega STe, with
all AUTO folder programs, ACC's, etc, disabled and
in low res.

I get the info screen showing about the Mega STe,
(16/8 mhz, RAM, TOS).

It then shows the nice scan (.BMP) of the box cover
and when I press any key to progress from there, it
crashes hard. Like 10-15 bombs across the screen. If
I let it set a few moments, then there's some screen
corruption (colorful artifacts, etc) as well.

I went back, made sure I was booting up in 8mhz, no
blitter and cache turned off but it gave the same
result.

Sorry...
#23
Software / Re: The Final Battle?
Last post by Ronald J. Hall - 02-12-2025, 21:07:21
Okay, I grabbed it. I'll be testing it on my Mega STe.
It does have 4 megs of RAM and TOS v2.06.

It'll probably be a couple of days (busy at the moment)
but I'll report back as soon as I can.

Thanks again.  :)
#24
Software / Re: The Final Battle?
Last post by Petari - 02-12-2025, 16:58:58
 I made it work from hard disk - but it is for now just test version. Game has really strange code/solutions, and it crashes when running from floppy and when there is 4 MB RAM in Atari ST . That's one of silly bugs present in number of Atari ST(E) SW - probably as result of not having so much RAM in developer's computers, and of course because being not so experienced ...  With this hard disk adapt test version situation is exactly opposite - it works good only with 4 MB RAM. With 1 and 2 MB crashes often - funny thing - but explanation is that same bug what causes crash with 4 MB RAM by floppy run does damaging of read ahead cache used by hard disk adapt when is less RAM. Other thing: do not use game's loading and saving game (pos, state) option. There is much faster and simpler HAGA state save in my adapts.
 I really have no clue how to play it, so please test it. On more thing: not exactly bug, but mouse cursor appears at left side of screen when pulling it to edge of right side and little more. Another not so good programming case.
DL here: Final Battle TW
#25
Software / Re: The Final Battle?
Last post by Ronald J. Hall - 02-12-2025, 04:09:32
Thanks Peter!  :)
#26
Software / Re: The Final Battle?
Last post by Petari - 01-12-2025, 14:40:01
 I DL-ed it from Atarimania and looked  little at previous Dec. , then somehow forgot about and missed among thousands of games. It actually looks pretty good. As see has some unusual copy protection .
 Will deal with this days.
#27
Software / The Final Battle?
Last post by Ronald J. Hall - 01-12-2025, 03:34:37
I was just wondering if "The Final Battle" has ever been done? I looked for it on the adapted games website but didn't see it.

The game got bad ratings but it looks interesting. Thanks.

https://www.ebay.com/itm/257237256846?
#28
Software / Re: New game adaptations
Last post by Petari - 25-11-2025, 10:59:36
Soon new image. So far did:

Artefact
Balade Outre Rhin
Balls (Top Notch)
Basket Manager
Ben in Paradise
Blox
Bounty Hunter
Brainbox
Breakers
Challenge Foot Junior

Checkmate
Code Route
Color Beyond Time
Columns 2
Darius+
Datachess
Dizzy Lizzy 2
Douglas Rockmoor 2
Dungeon Lord
Folle Lecture de Don Quichotte

Frank and the Lost Aubercine
Free Climbing
French Mistress
Freaked Out 2
Fuji Tetris
Fun Schhol 2 for 6 to 8 years
Gerhild's ..
German Master
Going Down with the Captain
Hippo's Outrageous Jokes and Quotes

Hole In One Golf
Joey The Dungeon King
Kleur Boek
Laser Chess
Leeds United  Champions
Mindfighter
Monte Cristo
Not a Penny More
Pipeline (2) Budgie UK
Pro Soccer 2190

Quink
Reederei
Skat 2000
TetrisST
Travel Game
Zaan
Zenith


Will add some 5-10 and it will be available in December .


#29
Software / Good images of Labyrinthe de l...
Last post by Petari - 25-11-2025, 10:28:53
 There is educational game with nice graphic Labyrinthe de la Reine des Ombres (Retz, 1991) , for which no images online (only at 1 place with bad image of first and missing image of second floppy).
 So, if you can help will be nice contribution to community. I will do hard disk adapt and floppy images without copy protection - what will be on my site for DL .
#30
Software / Help needed with game Mindfig...
Last post by Petari - 21-10-2025, 11:36:16
 It is from 1988, by Abstract Concepts, and pretty much unknown.  I was able to find only Automation crk. what may missing 1 file. There are files  MINDF001.PIX to MINDF016.PIX, but MINDF015.PIX is not present.
 Little strange, so it may be missing from crk.
If anyone has access to game floppy or know some other crk.  please check for that file.

 Btw. game has pretty silly bug :  it worked for me only under TOS 1.00. Tried with 1.02 and 1.04 - error.
So, they did not test it well, as TOS 1.02 was there (since 1987). There are some other games with similar problem, so I went in tracing down problem - usually it is because of some minor differences in TOS function calls.  But it was something else, and needed lot of time to spot it:  they used   tst.w  d0  instead tst.l  d0 - after free RAM function call . So, it is practically matter of luck with which TOS v. it will give negative result with that  tst.w  :-) 
 I fixed it, and it works fine with TOS 1.04 - what I use in my hard disk adaptations (in RAM). And yes, I did it, and will be DL-able in day-two .