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#1
Software / Re: Compiling list of region-l...
Last post by Petari - 03-02-2023, 09:14:29
It is not always that on NTSC machine it works not because refresh rate (or on PAL if is from other region) - by many TOS language/region code is checked - it is in TOS header, at it's begin, so if it is for instance 00 (US) game sold in Eu. may not start. I removed plenty of such restrictions, and in many cases it was needed because game crashed with TOS 1.06/1.62/2.06 . Regardless from region (because game code assumed that TOS is at $FC0000, while they are at $E00000) .
Considering NTSC/PAL problem - of course it is possible to run video at 50 Hz refresh rate with Northern American TOS, which sets video to 60 Hz at start. There are simple and short programs for that. Some games even have settings of video refresh rate. But 50 Hz works not on older TVs, probably some monitors too sold in N.A.
Now it should be better, so setting to 50 Hz can solve it with modern monitors, converters . And then will be no problems with too fast music, game play. Of course it needs RGB signals used, not composite - so will have sharper pic too . And on LCD/LED displays lower refresh rate is not problem too - no flashing typical for CRT displays.
Idea of composing list is of course very useful. In some cases it is mentioned at atarimania too that version on page is for certain region only.

And one thing more: it is possible to make simple program what will change refresh rate at floppy boot. Need to write it on floppy in bootsector, which will autoboot, change refresh rate, then ask to insert game floppy, and then will execute it's bootsector or AUTO folder PRG . Probably there is such, but I don't know it's name, title. Maybe allmighty google will help ...  That can solve the problem of refresh rate test. In any case, user contributions are welcome - and to add, in opposite case too - when NTSC won't work on PAL.  Thanx pals  :)
 
#2
Software / Re: Compiling list of region-l...
Last post by Ronald J. Hall - 03-02-2023, 07:31:06
Wow, I didn't even know such a thing existed for ST games.

Like most Atarians, I'm familiar with the NTSC vs PAL
issues, but not this.

Learn something new every day.  :)
#3
Software / Compiling list of region-locke...
Last post by TheNameOfTheGame - 02-02-2023, 20:38:15
I've been converting some of Peter's hard-drive adapted GAMEX games over to his improved HAGA system.

During the course of conversion, there were some games that were found to be region-locked and wouldn't work on a NTSC system.  So these were unlocked and now they run ok on my STE.  Of course, some games may not work properly if designed around the timings for PAL.  But so far, the games that were unlocked have only the side effect of slightly faster music speed.

Anyway, I would like to compile a list of any of Peter's hard drive adapted games that people know don't work on their NTSC systems.  It's hard to go through all 1600+ games individually :).  The intention is to then make such games region-free if possible.

So far these games have been patched to allow them to run on NTSC machines (HAGA versions):

Alien Syndrome
Federation Quest I - B.S.S. Jane Seymour (thanks Peter)
Cisco Heat
Chase HQ
Chase HQ 2 (thanks Peter)

Well, how about it?  Anyone know any other games that won't work on their NTSC machines?
#4
Software / Re: My 100 best list
Last post by eebuckeye - 02-02-2023, 19:37:04
Games I need to try!
#5
Software / My 100 best list
Last post by Petari - 02-02-2023, 18:22:29
I finally made it. Link on main DL page:
100 best link - left up
#6
Rules and announcements / Registration
Last post by Petari - 01-02-2023, 11:03:59
New registration way:  please send me e-mail when want to register at this forum, with few words about your main interests in old computers, Atari ST family and like.  petari@8bitchip.info 
#7
Software / Re: New game adaptations
Last post by TheNameOfTheGame - 31-01-2023, 20:55:23
Thanks Peter, nice to see all the new releases.

A couple of notes about the HAGA conversions I did:

1) The normal in-game save/load functions for Cadaver, Corporation and Knightmare now work from hard drive.  Also for Cadaver the Payoff.

2) Cisco Heat now works with NTSC machines.  As a result, Peter was able to make Chase HQ 2 work on NTSC machines also, so if that interests you, please re-download the archive for that game.

Really happy to see Captive converted to HAGA and with the notorius shop-key bug fixed! Great work!
#8
Software / Re: New game adaptations
Last post by Petari - 31-01-2023, 19:58:30
Plenty of updates, new adapts:
Smiley - B/W smile
Quest - monochrome
Star Trap - trapped space ship
Atari Planetarium - educational
Power Struggle - they use to do it
Bombs and Bugs - though bugs
GRAV - precision needed

HAGA updates by Jeffrey Young:
Buggy Boy
Frenetic
Flimbos Quest
Cisco Heat
Cadaver
Corporation
Gemini Wing
Kid Gloves 2
Knightmare
Mega Twins
Video Kid
New one by JY:
Cadaver the Payoff

And more by me:
Dungeon
Update:
Captive
#9
Software / Re: New game adaptations
Last post by Petari - 22-01-2023, 17:28:10
Hustler - Less known pool sim.
Overlord - D-Day in 8-bit style
Classic Invaders - 8-bit style too
Insecticide - for those missing them in winter
Dick Shoots Them Up - SEUCK game. Looks good.
Obscure Naturalist - be natural
Santa Paravia and Fiumaccio - medieval management
Scavenger preview - too bad that was never finished
#10
Software / Re: Operation Stealh
Last post by tophe38 - 19-01-2023, 11:23:23
Hi PP,

Thanks for fixing the link.
MT32 output is "simply" sending MIDI command to MIDI out port. So, the game should run without something on midi port (only out port is in use, no return expected).
Other games that support MT32 music output (like Sierra's Police Quest series) work fine.

I'll check the ST floppy version of Operation Stealh, and back to you.

Thanks