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TT, Falcon updates

Started by Petari, 17-12-2011, 14:42:52

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Petari

Updated following games for work on TT, Falcon:  Cadaver,  Fire and Ice,  Magic Fly  (this was bitch),  Pegasus & Risky Woods .
Helping tool for :  http://atari.8bitchip.info/stemt3.html

Get them at usual place ...
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Petari

More:  Alternate Reality,  Hoog, Outrun Europa, Saint Dragon, Torvak, Z-Out .
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Anemos

My system: Atari STE 4MB, OS: SuperTOS 2.06, HD: US/disk 4gb SDcard ,ppera v0.98 HD drivers, USB mouse adapter by me, PSX controller joy adapter by me,  full list of adaption,s games by Petari.
Second Atari machine: 1040 STF
Other: 2X Lilliput Atari 130 XE
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Petari

#3
More updates, for TT mostly, but there are other improvements:

Great Giana Sisters - GX, trainer.
Minigolf - selectable curse at start
JET
Awesome
Marble Madness
Iron Lord
Last Ninja 3
Ninja Remix
Resolution 101
Honda RVF
Prison
F29 Retaliator


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Petari

5 more: 
Encounter
Spindizzy Worlds
Thunderhawk AH73M  (good PMMU code solves problems caused by only on TT harmful bugs , and not only here)
Outrun
Jim Power

What comes next is:  early test versions of few games, for Falcon, TT, with PMMU used for RAM area swap. Should be compatible with all decent hard disk drivers, larger disk caches. There will be library files for common functions, what will save some diskspace and make updates easier , also coding game launchers faster, simpler. I gradually went on more and more library functions by time, and now see that WHDLoad is based on it.  Sources will be published with instructions (when reaches some mature state) ... Will someone try to do game adapt self with it ?  :)
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Petari

OK, it works !  I mean, PMMU based RAM area swap on TT and Falcon - very fast.
I made 2 YouTube videos for demonstrating difference between classic SW swap and PMMU swap.
Both is made on Falcon, with Hddriver 8.23 taking a lot of RAM, 1GB partition means 20x16KB=320KB only for sector buffers, by default.
Totally about 900 KB TOS workspace must be moved before and after every disk access. But PMMU does it in few microseconds.

http://www.youtube.com/watch?v=a5U5dk_nEw0

http://www.youtube.com/watch?v=PTZMHWiEv_8

I will post today or tomorrow couple test versions.
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Petari

#6
Here is for testing:   http://atari.8bitchip.info/HAGAT.ZIP

Game is Fire and Ice . Updates are mostly interesting for Falcon and TT users. With not my hard disk drivers . Feedback is welcome and will be used for further development.  Read suplied TXT file in archive.

Will do some other games for next week - need to find some with lot of disk access  :)
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Petari

Another one, with lot of short accessings: http://atari.8bitchip.info/CAPTPLHA.ZIP

I noticed problems with Hddriver 8.23 and SCSI on TT .  See readme.txt for more ...
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Petari

#8
Forget what wrote here about DMA bugs. I fixed problem. Added exit to Desktop too, and Dragon's Lair  .

 http://atari.8bitchip.info/SPACACHA.ZIP         http://atari.8bitchip.info/DRAGLAHA.ZIP

It works with 1MB machines too, with barely visible loads during play (read ahead cache). With 2MB or more TT, and 4MB Falcon or more.
Any hard disk driver AHDI compliant.

http://atari.8bitchip.info/DRAGL2HA.ZIP         http://atari.8bitchip.info/DRAGL3HA.ZIP

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Petari

#9
Next step:     http://atari.8bitchip.info/SCRSH/chuckr.html

+ another stone age game:    http://atari.8bitchip.info/BIGNOSE.ZIP

Savestates: worked on in last days - autoincrement, possible to add comments and read them form statesave files - without extra SW.
As it is executable. Doubleclick:  straight to saved pos in 2 secs. Doubleclick with Shift held down: show HW on which made + comments, or other Shift held down: Enter comments.


  Simpsons Bart vs the Space Mutants  http://atari.8bitchip.info/SIMPBVS.ZIP

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