Author Topic: 2011 King's Quest II patch  (Read 4426 times)

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Offline Official Ninja

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2011 King's Quest II patch
« on: 18-07-2015, 15:45:36 »
Hello. I'm trying to play the King's Quest II patch on my Mega STe.
Is there a way to save / restore a game? When I press F3 to save it tells me "this is the wrong disk".
Same with F5 to restore a game. I can INIT DISK and make a save floppy, but that is about all.
Thanks.


Offline Petari

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Re: 2011 King's Quest II patch
« Reply #1 on: 20-07-2015, 12:57:44 »
This is one of those where ingame save/load function is not translated to hard disk. You still can save and load gamestate via gamex - in this case key, F9 and supplied utility.   I will look to update it later ...

Offline Official Ninja

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Re: 2011 King's Quest II patch
« Reply #2 on: 21-07-2015, 01:40:41 »
Thanks.

On my MSTE I have only the last hdd driver you sent me and the system control panel app loaded.
Gamex says I need to free up memory for it to work. Not sure how I could load any less.

I'll wait for the updated version in the mean time. Thanks again!

Offline Petari

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Re: 2011 King's Quest II patch
« Reply #3 on: 21-07-2015, 11:18:13 »
If game works, then free memory is OK.  Gamex util may be little too demanding in this. In any case, issue with save/restore is not because of it.
I don't know how much RAM that Control Panel takes. Combined with TOS 2.06, which takes most RAM from all ST(E) TOS-es, it may be on the edge for Gamex.  You can not decrease my hard disk driver's RAM usage - it is on min by default.

Offline Official Ninja

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Re: 2011 King's Quest II patch
« Reply #4 on: 24-08-2015, 16:04:53 »
Bump. Not to be a pain, but to say I'm looking forward to this working properly. :)

Offline Petari

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Re: 2011 King's Quest II patch
« Reply #5 on: 27-08-2015, 17:04:44 »
Well, it was pain in   to dig in code made by C-compiler and fix all those lame routines for floppy insert, change ...
Get at usual place.  I expect detailed feedback - about my work, not how game is done.   And it is time to do something with that Son Shu Shi - years passed, and nobody can find good copy of it. Time for action ! New Jersey people likes action  :)

Offline Official Ninja

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Re: 2011 King's Quest II patch
« Reply #6 on: 28-08-2015, 04:01:14 »
We also like pizza... and girls with huge knockers.

Thanks so much. I will devote some time to playing through the game very soon! I just loaded it up quickly on my Mega STe and while the save / restore seem to work now, they are very slow and the screen flashes, or rather strobes, several times before the operation is complete. What might be causing that?

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Re: 2011 King's Quest II patch
« Reply #7 on: 29-08-2015, 09:08:32 »
You observed it well. The cause is that game saves/loads in multiple short segments. And whole concept with RAM swap is slow. Flashing is rather fading - what is added to inform player about hard disk access from game.  If you want faster saves use HAGA statesaves - it works.
I could add some extra cashing for faster ingame saves, but all it already took really lot of time, so try to be patient during those 15 secs. I was that over 3 days  :)

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Re: 2011 King's Quest II patch
« Reply #8 on: 30-08-2015, 05:17:59 »
If that's the case, I'll be using the "HAGA" saves. I should be playing through tomorrow. These 1st four King's Quest games have been life long favorites for me. I normally play through on my Tandy computer.

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Re: 2011 King's Quest II patch
« Reply #9 on: 02-09-2015, 23:20:49 »
Played through 100% using "HAGA" save states. Worked well. The game acted a little funny after saving this way. It would make the chime noise when loading a new screen here and there, but besides for one time I had to reboot the Mega STe because a restored state kept crashing, it worked well overall. Thanks