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#31
Software / Re: Future Game Adaptions Sugg...
Last post by Petari - 27-07-2025, 12:22:28
 :'(
Quote from: Ronald J. Hall on 27-07-2025, 01:57:03Sorry if this has been asked or if it's already done, but
did you ever convert the RPG "Disciples of Steel".

I'm thinking you did and I think there was an issue with
a crash at one point in the game itself. I couldn't seem
to find it listed on the adapted games download page.

Thanks.



 It is in later game compilations image for SD cards. I did not add it, and many others to individual game downloads table page from multiple reasons - low feedback, not listening what I write there and not to mention all cretenic writings on forums - like my adapts cause failure of UltraSatan, data loss and like ...
Nobody was even criticized because such bullshit (without any proof, without any real possibility that some SW may cause HW damage. Data loss may happen by some very bad SW, but chances that it is because bad coding are extremely minimal as there are some protections in low level disk access code, even in TOS .
 And I will say what are the real reasons for now more and more HW failures:
In case of Atari ST family original machines:  their age.  In case of UltraSatan and other new HW - lower quality of newer chips, component in later years. And lower quality is present in almost everything manufactured lately. 'Brave new World' - be brave and try our magnificent product . If it not last long, there is chance to try our next product soon - isn't it nice ?
#32
Software / Re: Future Game Adaptions Sugg...
Last post by Petari - 27-07-2025, 12:09:10
Quote from: masteries on 23-07-2025, 14:50:43Outrun STE enhanced edition

Can be found in Atarimania

https://www.atarimania.com/game-atari-st-out-run-ste_35456.html

There are long time loading from floppy each stage is finished, a hard disk adapted version will have faster or minimal loading times.
I checked it, and those delays are more because of used depacking than floppy loading slowness. Surely can be solved to use unpacked data, and with today storage capacities it means nothing bad. It just may need lot of time to find and understand how depacking works and change it, including whole files location/size data of game.
 
#33
Software / Re: Future Game Adaptions Sugg...
Last post by Ronald J. Hall - 27-07-2025, 01:57:03
Sorry if this has been asked or if it's already done, but
did you ever convert the RPG "Disciples of Steel".

I'm thinking you did and I think there was an issue with
a crash at one point in the game itself. I couldn't seem
to find it listed on the adapted games download page.

Thanks.
#34
Software / Re: Future Game Adaptions Sugg...
Last post by dakidski - 26-07-2025, 19:12:14
All Zenobi games, naturally!
Regards, Dakidski
#35
Software / Re: New game adaptations
Last post by dakidski - 26-07-2025, 18:45:04
More random feedback and suggestions:

•  Game menu is incompatible with EmuTOS 1.4.

•  Add 50/60Hz toggle in game menu or game launch menu (where trainer, 8MHz/16MHz is selected).

•  Include screen resolution toggle (low/medium/high) in game menu.

•  Add a visual reminder to press 'M' for MHz selection on the game launch screen.

•  Include more roguelikes: Moria, NetHack, Larn, Angband, and AtariCrypt's RogueCrypt.

•  Add Black Sect to the collection.

•  Enable full keyboard control (arrow keys) for the menu, bypassing joystick input, as keyboard is required to press space after game selection. Joystick control is less relevant for Atari ST users. Let the Amiga Gamerz stick to their joysticks! ;)
#36
Software / Re: New game adaptations
Last post by dakidski - 26-07-2025, 11:43:41
I had Ai spell correct my comment before I posted it (I took notes on my phone while playing), so it ended up sounding a bit over the top. :) I was playing on an 8-10" color TV, so I couldn't read any fonts tbh.

Another thing, have I ever shared with you my archive of John Wilson of Zenobi Software? It is gone from the internet now, but It has tons of rare and very little known ST titles.
#37
Software / Re: Voodoo Nightmare incompati...
Last post by Petari - 26-07-2025, 09:44:03
I did put updated v. on game DL page. It is now on top of list because update.
Adapted games DL table
#38
Software / Re: New game adaptations
Last post by Petari - 26-07-2025, 09:42:09
Thanx dakidski.  Yes, there are now many educational games, and most of it is French origin, in French lang. Some have Engl. versions, some are with more languages, selectable . Graphic is usually top quality.
#39
Software / Re: New game adaptations
Last post by dakidski - 26-07-2025, 00:26:58
Impressions of the April 2025 hd image with 2664 games:

Outstanding Preservation Effort!
This game compilation is a remarkable achievement in preserving lesser-known European software, particularly commercial edutainment titles. The collection includes high-quality scans and manuals, making it a true treasure trove for enthusiasts.

Below are some highlights and observations from my experience with the collection:
•  Dark Fortress: A stellar Lode Runner clone with tight gameplay and great design.
•  Infocom Titles: Support for standard save games works flawlessly, ensuring a smooth experience.
•  Hunchy 1066: An excellent Hunchback clone that captures the spirit of the original.
•  Cybercon III: A fascinating 3D game that runs impressively fast on 16MHz systems. However, I found it challenging to dive into without reading the manual—thankfully, Petari's preservation efforts include these essential documents!
•  Diosa de Cozumel and Templos Sagrados: Two visually striking Spanish text adventures, likely built on the same engine, offering rich storytelling.
•  Miracle Boy in Dragonland: A fantastic reimagining of Wonder Boy in Monsterland. Highly recommended for all players!
•  Missile Alert: A solid Missile Command clone with engaging gameplay.
•  Pepe's Garden: Features a hilarious cover art Easter egg—possibly created by Petari using AI? A delightful touch!
•  Ooze: Unfortunately, it doesn't launch in low resolution, making text difficult to read. It also seems to lack images in medium resolution. Attempting to launch from TOS set to low res didn't help, as the game still defaults to medium res.
•  Project Prometheus: A German text adventure with manual-based copy protection on the second screen. Entering an incorrect answer causes a freeze, which could be frustrating.
•  Silicon Dreams: Similar to Ooze, launching from TOS in low res still results in medium res. Low resolution may not be supported, so a monitor with higher TV lines might be necessary for the best experience.
•  Magnetic Scrolls Collection: The games using the new interpreter feel overpowered for Amiga and ST, leading to a less optimal experience. In contrast, titles published with the older interpreter run much smoother on ST, offering a noticeably better experience.
•  Jason et la Toison d'Or: A well-crafted French text adventure that stands out for its quality.
•  King's Quest VI Demake: An absolutely incredible effort! The dedication to recreating this classic is awe-inspiring. It would be amazing to see a King's Quest IV demake in the Sierra AGI engine.

These are simply observations, not criticisms—this collection is a labor of love and a fantastic contribution to preserving gaming history. Kudos to the team, especially Petari, for their meticulous work!
#40
Software / Re: Voodoo Nightmare incompati...
Last post by Official Ninja - 25-07-2025, 19:23:38
Quote from: Petari on 25-07-2025, 10:39:27I just checked - it has regional protection. And I don't see US version at atarimania, only UK .
Will make fixed v. this days, but it will work at 50 Hz refresh rate only .
Thanks!
50Hz solves the problem. Forcing that in the launcher will work.
Much appreciated.