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#21
Software / Re: Voodoo Nightmare incompati...
Last post by Petari - 29-07-2025, 09:55:21
It worked well in Steem with US TOS 1.04 .
I made different fix - now no need to set 50 Hz refresh rate, I corrected game's refresh rate test in it's code.
And it works good at 60 Hz refresh rate too, as I see . So, DL it again at same place.
File VNLA in subdir FILES is now 56006 bytes .
#22
Software / Re: Voodoo Nightmare incompati...
Last post by Official Ninja - 29-07-2025, 03:26:30
Quote from: Petari on 26-07-2025, 09:44:03I did put updated v. on game DL page. It is now on top of list because update.
Adapted games DL table

I just tried it out. It still has the problem. I have to run a program to set 50hz before launching the game for it to take joystick input.

Thanks!
#23
Software / Re: Future Game Adaptions Sugg...
Last post by Ronald J. Hall - 28-07-2025, 15:23:49
Okay, good advice - thanks!  :)
#24
Software / Re: Future Game Adaptions Sugg...
Last post by Petari - 28-07-2025, 14:21:29
You can copy file GAMELIST.TXT from root of C: to your PC/MAC and can open it with usual text viewer, Notepad or like. Then can search for title, or just go over alphabetically .
#25
Software / Re: Future Game Adaptions Sugg...
Last post by Ronald J. Hall - 28-07-2025, 00:38:34
Okay, thanks.

I've got a fairly recent compilation - I'll check
for it there.

Thanks again.  :)

#26
Software / Re: Future Game Adaptions Sugg...
Last post by Petari - 27-07-2025, 12:22:28
 :'(
Quote from: Ronald J. Hall on 27-07-2025, 01:57:03Sorry if this has been asked or if it's already done, but
did you ever convert the RPG "Disciples of Steel".

I'm thinking you did and I think there was an issue with
a crash at one point in the game itself. I couldn't seem
to find it listed on the adapted games download page.

Thanks.



 It is in later game compilations image for SD cards. I did not add it, and many others to individual game downloads table page from multiple reasons - low feedback, not listening what I write there and not to mention all cretenic writings on forums - like my adapts cause failure of UltraSatan, data loss and like ...
Nobody was even criticized because such bullshit (without any proof, without any real possibility that some SW may cause HW damage. Data loss may happen by some very bad SW, but chances that it is because bad coding are extremely minimal as there are some protections in low level disk access code, even in TOS .
 And I will say what are the real reasons for now more and more HW failures:
In case of Atari ST family original machines:  their age.  In case of UltraSatan and other new HW - lower quality of newer chips, component in later years. And lower quality is present in almost everything manufactured lately. 'Brave new World' - be brave and try our magnificent product . If it not last long, there is chance to try our next product soon - isn't it nice ?
#27
Software / Re: Future Game Adaptions Sugg...
Last post by Petari - 27-07-2025, 12:09:10
Quote from: masteries on 23-07-2025, 14:50:43Outrun STE enhanced edition

Can be found in Atarimania

https://www.atarimania.com/game-atari-st-out-run-ste_35456.html

There are long time loading from floppy each stage is finished, a hard disk adapted version will have faster or minimal loading times.
I checked it, and those delays are more because of used depacking than floppy loading slowness. Surely can be solved to use unpacked data, and with today storage capacities it means nothing bad. It just may need lot of time to find and understand how depacking works and change it, including whole files location/size data of game.
 
#28
Software / Re: Future Game Adaptions Sugg...
Last post by Ronald J. Hall - 27-07-2025, 01:57:03
Sorry if this has been asked or if it's already done, but
did you ever convert the RPG "Disciples of Steel".

I'm thinking you did and I think there was an issue with
a crash at one point in the game itself. I couldn't seem
to find it listed on the adapted games download page.

Thanks.
#29
Software / Re: Future Game Adaptions Sugg...
Last post by dakidski - 26-07-2025, 19:12:14
All Zenobi games, naturally!
Regards, Dakidski
#30
Software / Re: New game adaptations
Last post by dakidski - 26-07-2025, 18:45:04
More random feedback and suggestions:

•  Game menu is incompatible with EmuTOS 1.4.

•  Add 50/60Hz toggle in game menu or game launch menu (where trainer, 8MHz/16MHz is selected).

•  Include screen resolution toggle (low/medium/high) in game menu.

•  Add a visual reminder to press 'M' for MHz selection on the game launch screen.

•  Include more roguelikes: Moria, NetHack, Larn, Angband, and AtariCrypt's RogueCrypt.

•  Add Black Sect to the collection.

•  Enable full keyboard control (arrow keys) for the menu, bypassing joystick input, as keyboard is required to press space after game selection. Joystick control is less relevant for Atari ST users. Let the Amiga Gamerz stick to their joysticks! ;)