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11
Software / Little demo proggie for fun
« Last post by Petari on 21-12-2017, 09:14:38 »
12
Software / Re: Problem with games
« Last post by Petari on 19-12-2017, 12:57:06 »
 I finished both games - Rainbow Island and After the War - partially because both were troublesome and hard.

You may DL After the War again - I think that I updated it once, day-two after first release.
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Software / Re: Problem with games
« Last post by seblalisse on 18-12-2017, 15:25:32 »

Hello Mr Petari

I tested Rainbow islands nearly till the end and no problems till there.

I'll try to finish it.

Thanks for your work.

By the way i have a problem with the game After The War, i'll let a post later with details.

Have a good day.


14
News / Atari Forum Down
« Last post by Petari on 17-12-2017, 12:28:51 »
You will see thread here with same name (subject), only few rows lower. It's started by Dal, one of admins there.
We are at end of 2017, and that forum is down, so low as never before. Not down in technical meaning (not working, inaccessible), but down in social meaning.
So, I just don't want to waste my time there, with total useless talk with egomaniac "clean" programmers, some idiots (Joska) who are even moderators there. And there was case of member acting way over the top. He did criminal act on public forum - threats about physical assault on someones health are actually criminal act. And what happened after that (look, it is irrelevant what caused his madness, and I experienced 1000x worse insults there) - that post was deleted, and he continued with threats, only in less vulgar form. Nothing is deleted. On any normal forum he would be banned forever in minutes. No, at AF you can not ban someone just like that. They need to make conference first. There are some idiot haters there for whom any action against me is OK.  All in all, he, they crossed the line, a thick line. There is no way back.
Then, that thread about EmuTOS - it shows almost all bad what goes there. People jumping in without reading even 5% of written there. They insult heavily (again Joska, + EmuTOS team members) - and no, that's OK. - Double standards, indeed.

I will not waste my breath about that Titanic of forum more. Only can hope that all decent people will leave it soon, and find some better forum(s) - and we have some. It is actually not really Atari retro forum anymore - most active are threads about MISTer and like - FPGA clones. Yes, that is the future, indeed. But there is people who still using old machines, and can keep them alive some time yet.
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Software / Re: Mystical
« Last post by Petari on 16-12-2017, 21:43:34 »
Why I have impression that people does not like to test games ? Really not motivating, you know.
Will I deal with this anymore depends from contribution.
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Software / Swiftar - very interesting game
« Last post by Petari on 15-11-2017, 21:28:27 »
I'm not big fan of vertical scrolling shooters. So, I was not in mood to hunt game Swiftar until couple weeks ago. I seen it at Atarimania, without download. I wanted to do some simple hard disk adapt, and vertical shooters are usually that. So, I started to search where can DL some crack of it .... And that was actually mistake  :)
From very start it was just trouble after trouble. I found Automation crack. DL-ed that menu disk, and puff - game works not - it freezes when should start play of level 1. Looked more, but nothing on sight online. Then traced it little, and found way to start it. And I actually liked it. Nothing special, but it played well, looked well.  Then came another surprise - after some 10 minutes of play it stopped with message that it is demo, and you can order full version at phone number ....    ;D   Actually, not so surprising, considering small size of files.
In meantime I found exact reason why Automation "crack" (of unprotected SW) works not: they just did not test it after packing main executable of game (it needs that a2-a3=0 at start, what TOS provides at regular start, but SFX depackers not, because that's really rare case) .
Then I  posted request at AF for full game, and Brume posted image of it's crack. Great ! In meantime I found complete demo version on ST Vision 398. What even works without need of debug !
And another bad surprise: full version works only with TOS 1.00 and 1.02 (if you set RAM size properly for dumb test in game) . Joystick read is problem, as in many games. But demo worked on higher TOS versions well. So, full game must be older version.
No signs that someone has some other release, so I went in fixing game for all TOS versions - what was not hard, after I did it couple times with other games.
And I was able to play it finally. And I liked it even more. It is just that levels (waves) are pretty different, and you need some tactics to finish them, not only quick fingers.  I used infinite lives, of course, but it was still damn hard. Used even saving gamestate in middle of levels, because it returns to level start at every death.  After couple days I finished all 10 waves, and found some new bug - in screen drawing (it seems present only in wave 10).
Here must say that this is only game from Accustar, as I see.  Code shows that programmer was not experienced 68000 and Atari ST coder. There are couple stupid bugs and plenty of inefficient code. But, what is most important: gameplay is good, it is challenging, graphic is good.  So, it is worth of fixing bugs, adding trainers ....
I decided to add level skip (after concluding that selectable start level would be very problematic to do), and it is now in latest (probably final) release.  Then decided to increase player's ship speed - because slow movement is one of factors what makes it hard.
Here to add that disassembly of exec was pretty much fast - they used likely same C compiler as coder of OIDS .
So, now we have releases (floppy and hard disk) with following improvements:
Works with all TOS versions - not via some patch, but with improved code.
Level skip option in all 10 normal waves - no sense to skip wave 11.
Unlimited lives option - practically a must if want finish it.
Double player ship speed - very useful. May be little harder on wave 6, but can pass it well.

Hard disk v. :
http://atari.8bitchip.info/SCRSH/swiftar.html

Floppy v. :
http://atari.8bitchip.info/ASTGA/S/swiftar.php

I hope that you will enjoy this little game folks  :)
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Software / Re: Mystical
« Last post by Petari on 09-11-2017, 13:26:23 »
Here is new version of Mystical hard disk adapt:
atari.8bitchip.info/TestMe/MYSTICAL.ZIP
Works not for sure on Falcon and TT, patches for it will be added later. I have no clue how to play it and did not see copy protection yet - it may activate on some later stage . If think that some other trainer opt. may be useful let me know.
18
Software / Re: Problem with games
« Last post by seblalisse on 06-11-2017, 09:13:46 »
Hello

And thanks for Rainbow Islands, it now works on my real Ste. A real good game, i'll test it these days.

Have a good day
19
Software / Re: Adaptation of games continues ..
« Last post by èné on 03-10-2017, 22:54:55 »
I am testing Iron Lord, french v. http://atari.8bitchip.info/SCRSH/ironls.html

Sadly the game freezes right after you win the wargame part. I wanted to test because of your hack for the maze section but it seems I can't even get there.


I know you put a lof of work in your adaptations and I thank you for that, also that there will always be a chance for a patch to fail (like bad source etc) but as for me I don't think i will test another one (ie start from scrach to see yet again another corrupted game/patch near the end). I've encountered this situation too many times, too much frustrating.

Steem 1.06 2mb
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True preservation, error reports / Re: "Bad" games list
« Last post by Petari on 01-09-2017, 09:13:53 »
After the War - there is silly bug with music play at start. Audio track is located on side B of first floppy, so only owners of machines with 2 sided floppy can hear it - what is common practice. But instead of testing readability of side B, they test RAM size in machine, and load music only when it is not 512KB. I thought first that it needs extra RAM, but no - it loads in low 512KB  :)  I fixed it, so music plays on 512KB machines too.
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