Recent Posts

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General chat / Re: Happy new Year!
« Last post by Anemos on 05-01-2020, 10:25:56 »
Happy 2020 for all Atarians!
Software / Tanglewood doesn't start
« Last post by Official Ninja on 30-11-2019, 22:46:49 »
USA STe 4mb TOS1.62
When attempting to start Tanglewood it says:

Some file(s) missing.
Please reinstall from ZIP.

Are these forums checked?
I've posted a few topics here that have gone unnoticed.
Software / Ballzone doesn't work for me
« Last post by Official Ninja on 21-09-2019, 15:58:24 »
I get the Press 7 screen but that is all. Anything I press does not seem to proceed to the game. My Atari is Mega STe USA 4mb. I tried in 50hz and 60hz screen modes.
Software / Request! Budgie Ace Invaders
« Last post by Official Ninja on 21-07-2019, 07:16:52 »
Do you take requests?  ;D
I'd like to see Budgie's Ace Invaders given the usual treatment.
I tried it on the Mega STE but the controls don't work in game.
True preservation, error reports / Re: "Bad" games list
« Last post by Petari on 06-06-2019, 05:17:52 »
Ice and Fire D-Bug release will stuck when it asks for disk change, and that will be soon after starting play.
No original images available, but Supergau release is OK - despite that is on 3 floppies vs. 2 of DB r. Or maybe right because that ?  :)
Software / Retrieve animations included in .prg
« Last post by èné on 13-02-2019, 16:42:28 »
Hi, I was wondering if you could get these 2 animations out of their relative .prg. Both prg inside the zip is Animate (a player for seq and dlt files), one contains a .seq anim (SPIKES), the other one, a .dlt animation (NITESURF). So if possible, extract each animations so that both of them would be in their original format again: SPIKES.SEQ and NITESURF.DLT (and the .PI1 files  that comes alongside it), that would be nice.

Hardware / My final post here about exxos
« Last post by Petari on 18-01-2019, 10:28:48 »
I really don't want to talk for longer about exxos, his forum, what happened there. Here are some threads (rather my blogs) about it.
So, I think that this will be good as my final post about exxos. His posts just talk for self. I don't think that there is need for any comment about his knowledge level.
Quoting most interesting part from it: "I am slightly confused over the CS0 and CS1 signals which are linked to A5.
According to the ATA spec, they are used to select upper or lower 8bit bank select in the drive. Fair enough.. but the CPU has a 16bit bus, so why doesn't the data transfer as a 16bit block ?!
The CPU would actually have to do 2 bus cycles I assume to change the A5 for upper and lower 8bits ? Would seem a bit pointless having a 16bit drive and interface, and yet its looking like its driven as a 8bit device "
Interesting - and all it is written after he 'designed' IDE adapter for ST. Which he did not take effort to test himself. Anyone thinking that what and how he does is totally insane ?
News / Is exxos Englishman ?
« Last post by Petari on 13-01-2019, 19:55:08 »
I was asking self many times about this. But really did not want to pull this question until now ...
Well, everything has it limits . After this:
What one can think about this ? He finished elementary school ?

I can think only this: all those who are buyers are dumb. Those who sell stuff are smart  ;D
Software / Re: More stupid threads by stupid people at AF
« Last post by Anemos on 10-01-2019, 22:39:07 »
Interesting, I thought it would be like this.
I also believe that you like to do this as a hobby because you love it .. ..
something else, you were older, in a atari group, crew ,crackers, or something at 90's periode? or you looked at it later?
Software / Re: More stupid threads by stupid people at AF
« Last post by Petari on 10-01-2019, 08:30:37 »
Really,how many hours needed for one game to adapted?
thinking is differend of any game, well the minimum and the maximum?
Good question. I guess, it is in average about 4-5 hours. Min would be 1, max was about 80 .

But I need to give details, since it consists from many things, and it's not only to 'adapt', but starts with finding good source, and ends with putting it online, and actually never ends, since can get diverse e-mails about problems. Later will be more and more, I guess - because Ataris are very old now.

1. Getting good source - that's usually easy - get STX at Atarimania. But sometimes there is no good source at all available.
  Hard case was Tetra Quest - I needed to combine it from different sources. So, only it can take several hours.

2. Analyzing disk images in purpose to chose which way to use in hard disk adapting - with Steem Debugger
That may be trivial - regular files on disk. Or very hard - some really crazy floppy code, and yes, some are really not normal. Understanding how it works, so can replace with hard disk access. May take hours.

3. Deactivating copy protection. Much easier with Steem Debugger that on real Atari. But may be still very hard. The real problem are delayed protections, which activate in later stages. So, testing is needed.  May need weeks, months in bad situation - of course I don't mean constantly dealing with it, just total time what can pass.

4. Doing concrete code, loader for particular game - that's now basically taking some similar type game (not in gameplay, but considering disk access type) code (S file, as asm source) and changing some parameters, like image size, name. Changing concrete disk access code, adding code for exiting to Desktop, statesaves (mostly keypress detection part), trainers, cheats, start level selection.  May take many hours.

5. Correction possible bugs, incompatible code of games.  Again, lot of testing and many hours may be needed.

6. Publishing it - but that's in my case multiple steps: making screenshots
Making WEB page with them + some text, DL link(s), etc.
Making video of game start, short play. Converting it for YT, upload to YT with necessary txt.
Uploading ZIP file and html page to host, updating MySQL database.
That's again more hours.

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